// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.



#ifndef GE_GRAPHIC_H
#define GE_GRAPHIC_H


// Interface 3D.
#include "nel/3d/u_texture.h"
#include "nel/3d/u_driver.h"

#include "nel/misc/rgba.h"


void drawBitmapTiled ( NL3D::UDriver *driver, float x, float y, float width, float height, uint32 windowWidth, uint32 windowHeight, NL3D::UTextureFile & texture, uint32 textureWidth, uint32 textureHeight, bool blend, NLMISC::CRGBA col);



#endif // GE_GRAPHIC_H
